Solar Sight
(Divination)(Paraelemental (Sun), Sun)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  1 hour
Area of Effect:  Reflective surface touched
Saving Throw:  None

This spell causes a reflective surface to serve as a scrying device for up to one hour as long as the sun is above the horizon - the caster must look at the sun in this reflective surface for the duration of the spell. The caster can only see things directly exposed to the rays of the sun. For example, if the caster is scrying a caravan crossing the sandy wastes, he could see the riders and wagons but not inside covered wagons. Now suppose the driver of the first wagon throws its tarp back, directly exposing 5 square feet of the cargo to the sun. Even though the entire inside of the wagon might be lit by diffused light, the caster could only see where the rays of the sun hit; he can not see anything that does not lay within that 5 square feet of direct sunlight.
In all respects, the reflective surface behaves as a crystal ball, except the following. This spell can not be used when the caster is not in sunlight, and the chance of locating the subject is 0% when the subject is not exposed to the same sun that the caster is using (such as on another prime material plane). Viewing period and frequency limits apply across all surfaces the caster uses. Thus, given a 75% chance of finding the subject, the caster would have a 30 minute viewing period twice per day. If he used a mirror for two viewing periods and switched to polished steel for a third, he would risk insanity for exceeding his allotted frequency as detailed in the Dungeon Master's Guide.
A priest in good standing with the powers of the elemental plane of fire will suffer no ill effects from this spell, and it will work normally. One who is not on good standing will suffer retinal damage automatically (no saving throw allowed), becoming blind, and the spell will fail. Since this latter effect burns the victims retina, a cure blindness spell will not restore his sight; rather, stronger magic must be used, such as a restoration or wish spell.
The material components of this spell are the priest's holy symbol and any highly reflective surface (mirror, polished metal, clear water); neither are consumed.

Speed Plant Growth (Alteration)
Reversible

Sphere:  Plant
Range:  10 feet per level
Components:  V, S, M
Duration:  Permanent
Casting Time:  1 round
Area of Effect:  One plant
Saving Throw:  Negates

This spell causes a single plant (or an area of plants of 200 square feet per level if small, grass-like plants) to grow at an astonishing speed. It can be caused to grow one year per level of the caster in one round only. This growth is like natural growth. It can be interrupted at any time within the growth by the caster. Once the growth reaches its end, the plant stays in that cycle even if completely out of tune with the cycles of nature. Thus, this spell could cause an apple tree to green, carry blossoms, and fruit within one round, even if within the deepest of winter. Once the time of the plant has been changed by the spell it stays in that cycle. Thus, our apple tree would from now on would start to green within the latest of autumn, carry blossoms within the winter and carry fruit in the middle of spring. The reverse, stop plant growth, completely stops the natural growth of a plant, although the plant's natural lifetime is not changed. This spell and its reverse cancel one another.
The material component for this spell is an old oak's bark. This bark must still contain some life from the oak, thus it cannot be very old. In addition the priest needs his holy symbol.

